![]() Damage Perks: Perks that scale the damage output of your character.This same cycle begins anew, and in the same order, from level 6 to 10, but this time upgrading the base Perks into their final and more powerful version. They will always unlock in the same order, for every Archetype available in the game.(That order being Prime Perk, Damage Perk, Team Perk, Utility Perk, and Relic Perk). These passive abilities can be automatically unlocked by leveling up your Archetype, and each one of them will get an upgraded version as you reach the level cap of 10. Remnant 2 Perks provide passive abilities to the player There are 5 Perk Types, and only one Perk per Type for each archetype. Shadow, S.H.A.R.K., Loophole, Circmvent, OverrideĪmplify, Power Creep, Spirit Within, Power Leak Heavy Weapon: Vulcan, Heavy Weapon: Impact Cannon, Heavy Weapon: Flamethrower ![]() High Tech, Metalworker, Magnetic Field, Heavy Mobility, Surplus Minion: Reaver, Minion: Hollow, Minion: Flyer Ruthless, Dominator, Residue, Outrage, Incite ![]() Plainswalker, Gold Digger, Fortune Hunter Lucky, Scavenger, Metal Detector, Prospector, Self Discovery ![]() Vial: Stone Mist, Vial: Frenze Dust, Vial: Elixir of Life Spirited, Liquid Courage, Panacea, Gold to Lead, Experimentalist Loaded, Swift Shot, Posse Up, Quick Hands, Sleight of Handĭie Hard, Close Quarters, Intimidating Presence, Powerlifter, Face of Danger Regenerator, Invigorated, Benevolence, Backbone, Benefactor Hunter's Mark, Hunter's Focus, Hunter's Shroudīonded, Pack Hunter, Spirit of the Wolf, Teamwork, Best Friend Dead to Rights, Deadeye, Return to Sender, Urgency, Intuition ![]()
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